All 10 Endings in Something is Wrong With My Dog

The Something is Wrong With My Dog endings hub — the 10 confirmed endings, how the game branches between them, and what the community has documented about each route.

Last verified: October 25, 2026. The game is actively updating, and ending documentation is community-driven — this page tracks what is confirmed and marks what is still being mapped.

The number that defines Something is Wrong With My Dog is 10: ten distinct endings, resolved from how your night plays out. This page is the tracker — what is confirmed about the ending structure, how the game decides which one you get, and where documentation still has gaps.

How the 10 Endings Are Structured

The game's endings are not a single branching tree with one good ending at the end. They are resolutions: each ending is the answer to "what was actually wrong with my dog," and your night's choices determine which answer you unlock. The practical structure the community has observed: a handful of endings come from simply surviving the night (with variations based on how you handled it), a middle band comes from investigating specific objects and following specific threads, and the rarest endings require deliberate, counterintuitive choices — sparing, trusting, or not-running at moments the game expects you to run.

The Levers That Pick Your Ending

Cross-referencing sessions, four levers keep deciding which ending triggers: how you treat the dog early (before the horror is confirmed), which objects you investigate (the house's interactables feed different threads), your sleep-phase discipline (deferred choices and open doors steer toward the short endings), and your final-phase behavior (the last checkpoint is where deliberate choices pay off). The survival guide covers the rhythm; the sleep mechanic guide covers the timing layer.

What Is Documented — and What Is Not

Here is the honest state of the map: the 10-ending count and the badge structure are confirmed, and the ending categories above are consistent across sessions. What this page deliberately does not do is invent a numbered list with made-up names — the game's active updates and the community's documentation are still settling the canonical names and routes, and we update within 48 hours of any confirmed new route documentation rather than padding the list with guesses.

The Efficient Completionist Path

If you are hunting all 10: run solo first for controlled variables (co-op branches per-player and muddies what caused what), keep a note of which objects you touched each run, change one lever at a time between runs, and save the counterintuitive choices for last — the deliberate-trust endings are the ones players report finding last. The 18 badges align closely with this path; the badges guide tracks them in parallel.